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2024 Summer Intern, XR Design

🚀 Summer Internship

Mountain View

AI generated summary

  • You need a Bachelor's degree in design, HCD, games, or CS, along with 1+ years in AR/VR. Proficient in Adobe CS/Figma, collaborating with team members, presenting ideas visually, and showcasing a significant project. Bonus: master's, AR/VR headset experience, 3D modeling, Unity prototyping, familiar with MRTK/XRI/OpenXR, and user testing in AR/VR.
  • You will conduct user research, collaborate with cross-functional teams, design interactive prototypes, and provide feedback to create innovative XR experiences at Samsung Research America.

Summer Internship

DesignMountain View


  • The XR Design Intern will work with the IMEX Design Group inside MPS to create designs and prototypes for next generation applications by incorporating research and insights. You will research currently available products and services to gain user insights. You will combine it to come up with a design to contribute to proof of concept prototypes that showcase new product directions, features, and interactions. You will participate in discussions with other team members for other projects. You strike a balance between a visual designer and UX designer. You can create new ideas that will resonate with consumers, but can also open Unity and make your ideas tangible. You will work with designers to refine your designs and engineers to refine your code.
  • We are specifically looking for someone who will work well within our team and someone who can bring in a new background outside of our team’s current strengths.


  • Bachelor’s degree or higher in a design discipline, human-computer interaction, games, or computer science. Can either be a current student or recently graduated
  • 1+ years working on AR/VR projects or products, either in school or industry
  • 2+ years of designing experience using Adobe CS and/or Figma
  • Able to work with designers, engineers, researchers, and product managers
  • Able to navigate ambiguous, shifting requirements in a fast-paced environment
  • Able to communicate ideas visually (user flows and/or storyboards) with your colleagues and revise outcomes based on constructive feedback
  • Able to show at least one relevant project that has well developed visuals, interactions, product direction, or all three
  • Comfortable at taking design ownership based on project needs
  • Ability to develop design independently with guidance from project peers/mentors
  • Special Attributes:
  • Master’s program in a design discipline, human-computer interaction, games, or computer science
  • Deep experience with at least one AR/VR headset, especially if you’ve designed and built for them
  • Familiarity with a 3D modeling tool (e.g. Blender, Maya, etc.)
  • 2+ years prototyping or programming experience in Unity
  • Experience working with a framework such as MRTK, XRI, OpenXR, Oculus
  • Familiarity with user testing in AR or VR

Education requirements

Currently Studying

Area of Responsibilities



  • Conduct user research on multiple available product and services
  • Work cross functionally with design, product, engineering team to share the insights and to identify new opportunities and challenges
  • Research and design to develop new interactions, applications, and platform features that are in line with business objectives
  • Start ideation with sketches and move ideas into interactive prototypes
  • Work closely with your colleagues to create the next generation of human-computer interaction
  • Provide constructive feedback and contribute ideas to the team discussion.


Work type

Full time

Work mode



Mountain View