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Computational Geometry Engineer Intern - Summer 2024

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Carbon

Apr 15

Applications are closed

  • Internship
    Full-time
    Summer Internship
  • Software Engineering
    IT & Cybersecurity
  • Redwood City

Requirements

  • Intentions to graduate in 2025 or 2026 with an undergraduate or graduate degree in Software Engineering, Computer Science, or related program
  • Experience in C++, Python, and/or TypeScript
  • Experience with industrial design tools such as CAD or Rhino
  • Experience with computer graphics or video game development (e.g. Blender, Maya, Unreal Engine)
  • Excellent verbal communication and documentation skills
  • Curiosity about how things work and eagerness to be coached and learn new skills
  • Strong communication skills and are able to work collaboratively

Responsibilities

  • Work closely with computational geometry, software, mechanical, materials, product managers, and application engineers to design, implement, validate, and ship state-of-the-art software (and some hardware) products to support Carbon’s software platform
  • Develop a variety of software tools to generate custom geometries, texture parts, automate build prep processes, run printability analyses, etc.
  • Wear multiple hats and touch the full stack of our codebase, from backend geometry kernels to server architectures all the way up to front end UI/UX development
  • Develop production-grade software and tests in C++, Python, and TypeScript
  • Identify, communicate, and implement software development best practices

It's radically better with the Carbon idea-to-production platform.

Manufacturing & Electronics
Industry
201-500
Employees
2013
Founded Year

Mission & Purpose

The Idea-to-Production Platform Rapidly design, develop and scale production of better products in less time with the Carbon platform. Integrated end-use materials, software, and 3D printers enable teams to accelerate bringing products to market — from idea to production. Create radically better products with Carbon.