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Game Designer Internship

  • Internship
    Full-time
    Starts on Sep 15
    Off-cycle Internship
  • Design
  • London
  • Quick Apply

AI generated summary

  • You must be curious, proactive, and passionate about mobile games. Be self-motivated, willing to learn and adapt, and comfortable receiving feedback. Have a positive attitude, be confident in making decisions, and eager to develop your skills in game design.
  • You will design game content, research audiences, gain skills from industry experts, use production tools, optimize and debug processes, brainstorm new features, develop design techniques, and participate in team discussions.

Requirements

  • The ideal Intern will showcase the following qualities:
  • Curious & hungry to learn
  • Passionate about free-to-play mobile games
  • Proactive & resourceful in finding the answers
  • Comfortable with feedback
  • Confident in making your own decisions
  • Self-motivated: Because you have to want it
  • Not afraid to ask questions or seek help
  • Positive attitude
  • What will I be doing?
  • Design content for one of our games, which could include creating puzzles, researching cars, helping to design characters, or some combination of all of the above
  • Learn about the audiences who play our games and find the right designs to engage and entertain them
  • Level up your skills and techniques through mentorship from industry experts
  • Gain familiarity with industry-standard production tools
  • Assist in optimisation and debugging processes to address issue
  • Brainstorm, ideate and play a part in planning new features
  • Develop your design process and techniques in solving real-world problems
  • Participate in team design discussions, critiques, and evaluations

Responsibilities

  • Design content for one of our games, which could include creating puzzles, researching cars, helping to design characters, or some combination of all of the above
  • Learn about the audiences who play our games and find the right designs to engage and entertain them
  • Level up your skills and techniques through mentorship from industry experts
  • Gain familiarity with industry-standard production tools
  • Assist in optimisation and debugging processes to address issue
  • Brainstorm, ideate and play a part in planning new features
  • Develop your design process and techniques in solving real-world problems
  • Participate in team design discussions, critiques, and evaluations

Application Process

  • Please fill out our application in Workable and include a Cover Letter and link to your portfolio telling us why you think you would be the right candidate. As an Art team member, you'll need to be a great artist and communicator, collaborate with your team, problem-solve, anticipate challenges, and be comfortable receiving feedback. Take your time with your Cover Letter, as this will be one of the main ways for us to get to know our hopefuls.

We love games and rockets. We only make one of the two, though 🚀🎮

Technology
Industry
51-200
Employees
2012
Founded Year

Mission & Purpose

The sky’s not the limit. At Space Ape, we make some of the world’s best mobile games for your Apple or Android smartphone. Founded in 2012 and based in London, we’re now over 120 people strong organised across several game teams. Mobile gaming is a global business and so are we. Our staff represent dozens of different nationalities, and our games are live in most countries around the world. Our mission is to make the highest quality, and most successful mobile games in the world. We are imaginative, inventive, and genre-defining in our pursuit of those games. We’re off to a good start. To-date we’ve launched five games including Transformers: Earth Wars (strategy) and Beatstar (music), which have both grossed over $100M in revenue each. Our latest game is Chrome Valley Customs (match-3), and we expect it to be our biggest ever game. But our most valuable asset is and will always be our teams. We believe the best games are made by the best teams. Successful Space Apes are passionate about their craft, are highly productive in their work day, self-accountable, and most of all, are team players. In 2017 we became a part of the Supercell family. We’re just getting started. For our mission to succeed, we need a few more great people.