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Intern, Computer Graphics and Rendering Research

🚀 Off-cycle Internship

Santa Clara

AI generated summary

  • Ph.D or M.S. student in Computer Science / Electrical Engineering with strong knowledge of 3D graphics rendering techniques, raytracing, path-tracing, and/or OpenGL. Proficient in C / C++ programming for Windows and/or Linux, with experience in CUDA programming. Good communication skills required.
  • The intern will be responsible for developing algorithms and prototypes, writing research papers and patent disclosures, and presenting findings at conferences.

Off-cycle Internship

Research & Development, DesignSanta Clara


  • Candidate will work with a diverse group of researchers and engineers to explore and innovate novel/SOTA new technology solutions that enable immersive and real-time rendering of graphics and videos.


  • Ph.D or M.S. student in Computer Science / Electrical Engineering, or related technical disciplines
  • Solid knowledge of 3D graphics rendering techniques
  • Experience with raytracing, path-tracing, and/or OpenGL
  • Strong programming skills in C / C++ for Windows and/or Linux
  • Experience with CUDA programming
  • Good communication skills, both verbal and written

Education requirements

Currently Studying

Area of Responsibilities

Research & Development


  • The ideal candidate is a highly creative individual with knowledge and experience in 3D modeling, graphics rendering and CUDA programming. The candidate will play a significant role in:
  • Developing novel algorithms and open-source prototypes
  • Writing research papers and technical reports, and presenting findings at conferences and other technical events
  • Identifying innovation opportunities and writing patent disclosures


Work type

Full time

Work mode



Santa Clara