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Intern - Global Security Analysis and Simulation (GSAS) - R&D Undergraduate Year Round

🚀 Off-cycle Internship


AI generated summary

  • You must be enrolled in a science, engineering, or math undergraduate program with a GPA of 3.0 or higher. Ability to work 25 hours during the academic year, up to 40 in the summer. U.S. citizenship required. Desired skills include Unity Game Engine experience, C# or Java knowledge, and strong communication skills.
  • You will develop applications using Unity game engine, test software, work closely with team, create training materials, and implement department software for exercises.

Off-cycle Internship

Research & Development, Software EngineeringAlbuquerque


  • We are seeking a Year Round - R&D Undergraduate Intern to join our Global Security and Analysis Simulation (GSAS) team! Qualified candidates will join a multidisciplinary team of developers, 3D modelers, and physical security experts to support international and domestic physical security programs. They will leverage industry game engines to assist with the design, development, and implementation of various physical security training and analysis efforts. Additionally, they will help test, train, and present on related software tools.


  • Qualifications We Require:
  • You bring the confidence and skills to be eligible for the job by meeting these minimum requirements:
  • Currently attending and enrolled full time in an accredited undergraduate program
  • Pursuing a science, engineering, or math major
  • Minimum cumulative GPA of 3.0/4.0
  • Ability to work up to 25 hours per week during the academic year, and up to 40 hours per week during the summer
  • U.S. citizenship
  • Qualifications We Desire:
  • Experience in the Unity Game Engine
  • Experience in software testing, bug fixing
  • Experience in C# and or Java
  • Web development
  • Strong interpersonal and Communication skills

Education requirements

Currently Studying

Area of Responsibilities

Research & Development
Software Engineering


  • On any given day, you may be called on to:
  • Develop applications using the Unity game engine
  • Test software and submit bug reports• Work closely with the development team
  • Develop software training documentation/demonstrations
  • Learn and implement existing department software in support of virtual or in-person exercises


Work type

Full time

Work mode