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Internship Opportunities: Gameplay Engineer

Applications are closed

  • Internship
    Full-time
    Placement Program
  • Software Engineering
  • Leicester

Requirements

  • A good understanding or passion for computer programming and software creation.
  • Some hands-on experience or projects where you've applied your programming skills.
  • Familiarity with one or more of these languages: C, C++, or C#.
  • You must be legally authorised (have citizenship or a valid visa/work permit) to work in the UK for this position. (Legally authorised = Has citizenship or has been granted a valid visa or work permit).
  • Relocation expenses are not provided as part of this role - please be aware that this role will be based at Rare Studio, Twycross, Leicestershire, CV9 3QN and the successful applicant will be required to work on-site to get the best out of their 12-month internship.
  • A managed, object-oriented language (e.g., C#, Java).
  • A scripting language (e.g., Python, Perl, Powershell).
  • Automated Testing (e.g., Google Test Framework).
  • Working within a team.
  • Experience with commercial game engines like Unreal Engine, Unity or Godot.
  • Web service development/Cloud deployment.
  • Contribution to an open-source community.
  • Rendering or computer graphics experience (e.g., DirectX/OpenGL/Vulkan).
  • A background in mathematics, physics, or a subject with similar mathematical underpinnings.

Responsibilities

  • Gameplay Engineers can expect to work on many aspects of game creation, whether it's networked gameplay, artificial intelligence, or user interfaces. Flexibility and the desire to give things a try is crucial. You may work in prototyping environments or on games that are already in production. Player feedback is closely tied to gameplay engineering, and you’ll get to see players directly interacting with the features you’ll develop!
  • Originate, implement, and iterate on game features in conjunction with other Engineers, Designers, Artists and Testers.
  • Identify and surface risks in the areas that are being worked on.
  • Solve problems through the application of sound engineering practice.
  • Continuously work to minimise technical debt and maintenance hazards.

FAQs

Do we support remote work?

No, this role will be based on-site at Rare Studio in Twycross, Leicestershire, to get the best out of the 12-month internship.

Is previous experience in video game development required for this internship?

No, previous experience in video game development is not required. We value your skills and enthusiasm regardless of your background.

What programming languages should I be familiar with for this role?

You should have familiarity with one or more of the following languages: C, C++, or C#.

Are there any educational qualifications required to apply for this internship?

No formal diplomas or degrees are necessary to apply; we value skills and enthusiasm over formal education.

What kind of projects might I work on during the internship?

You may work on aspects such as networked gameplay, artificial intelligence, user interfaces, and features based on player feedback.

What is the application process for the internship?

To apply, include a copy of your CV with a cover letter and portfolio. You can showcase your work in a creative way, such as a video or comic.

Will I receive any mentorship during the internship?

Yes, you will receive on-the-job coaching, mentoring, and personal development from colleagues throughout your placement.

What skills are preferred for candidates applying to this internship?

Preferred qualifications include knowledge of managed object-oriented languages (like C# or Java), scripting languages (like Python), experience with commercial game engines (like Unreal Engine or Unity), and a background in mathematics or physics.

Is there any support for relocation expenses?

No, relocation expenses are not provided for this role, so applicants should be aware of this when considering the position.

Can I showcase ongoing projects in my portfolio?

Yes, you can include ongoing projects in your portfolio, as we understand it may not be fully complete. It's your potential that will catch our eye.

Technology
Industry
10,001+
Employees
1975
Founded Year

Mission & Purpose

Every company has a mission. What's ours? To empower every person and every organization to achieve more. We believe technology can and should be a force for good and that meaningful innovation contributes to a brighter world in the future and today. Our culture doesn’t just encourage curiosity; it embraces it. Each day we make progress together by showing up as our authentic selves. We show up with a learn-it-all mentality. We show up cheering on others, knowing their success doesn't diminish our own. We show up every day open to learning our own biases, changing our behavior, and inviting in differences. When we show up, we achieve more together. Microsoft operates in 190 countries and is made up of more than 220,000 passionate employees worldwide.

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