FAQs
What is the role of a Technical Animator Intern at Rare?
The Technical Animator Intern will support the technology used to play animations in games, working closely with the Engineering team and supporting Art, AI, and Game teams to build animation systems for runtime using Unreal Engine.
What qualifications are required for the internship?
Required qualifications include a passion for video games and animation, a basic understanding of a game engine and editor, experience in Digital Animation, Game Art, Game Development, or Computer Science, strong problem-solving skills, and legal authorization to work in the UK.
Do I need to have a degree in game development to apply?
No, you do not need to have experience in video game development or be studying it specifically. We value your skills and enthusiasm over formal diplomas or degrees.
Is the internship paid?
The job description does not specify whether the internship is paid or unpaid. You may need to inquire about compensation during the application process or interview.
What should I include in my application?
You should include a copy of your CV, a cover letter, and a portfolio. The portfolio can be a work in progress, and it’s important to show things you are proud of.
Are relocation expenses covered for this internship?
No, relocation expenses are not provided, and the intern will need to work on-site at Rare Studio in Twycross, Leicestershire.
What type of projects will I work on during the internship?
You will work on adding functionalities to animation blueprints, supporting asset creation pipelines, investigating bugs, and completing documentation of animation system features.
How long is the internship?
The internship is a 12-month placement.
What kind of team environment can I expect?
You will be part of an established team working alongside industry experts and will receive on-the-job coaching, mentoring, and personal development throughout your internship.
Should I have any specific software skills for this role?
Preferred qualifications include experience or knowledge of the animation creation process, scripting, programming or blueprints, and a portfolio with animation work in a game engine.