FAQs
What is the main focus of the 3D Generalist / Grooming Artist position?
The main focus is on Houdini Grooming, along with general 3D generalist responsibilities within the cinematics team.
What are the minimum experience requirements for this position?
Candidates must have 5+ years of experience using Maya and Houdini in a professional environment, as well as 5+ years of experience grooming in Houdini.
Is this position temporary or permanent?
This is a 6-month temporary position.
Where is the home studio for this role located?
The home studio for this role is located in Irvine, CA.
What type of work environment does this role offer?
This role is anticipated to be a hybrid work position, involving both on-site and work-from-home activities.
What skills are encouraged for applicants beyond the basic requirements?
Extra points are given for experience with VEX, Python, and working knowledge of Katana, RenderMan, Redshift, and Solaris.
What should applicants submit with their application?
Applicants are required to submit a resume (PDF preferred) and a link to their reel and/or portfolio.
Is there a specific style of work expected for this role?
Yes, the role requires delivering high-quality photo-realistic work and highly stylized looks, working closely with surfacing and simulation.
What are the benefits of working at Blizzard Entertainment?
Blizzard offers a suite of benefits that promote physical, emotional, and financial well-being for employees, including medical, dental, vision, 401(k) with company match, paid holidays, and mental health programs.
How is the pay structured for this position?
The standard base pay range for this role is $29.81 - $55.14 hourly, based on experience, performance, and work location, with additional eligibility for incentive compensation.