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Associate Game Animator

  • Job
    Full-time
    Junior & Mid Level
  • Design
    Creative Arts & Fashion
  • Chennai
  • Quick Apply

AI generated summary

  • You need 1+ years in Adobe After Effects, knowledge in 3D software (3Ds Max, Cinema 4D, Maya, or Blender), basic Spine 2D and Unity skills, communication skills, and a relevant degree. Portfolio required.
  • You will animate characters and objects, collaborate with team members, conduct quality checks, document animations, and adapt to project changes while meeting deadlines and industry standards.

Requirements

  • 1+ years’ experience in Adobe aftereffects.
  • Good knowledge in any 3D software like 3Ds Max, Cinema 4D, Maya or Blender. Basic knowledge in Spine 2D.
  • Good animation knowledge using animation principles.
  • Basic knowledge in Unity game engine.
  • Good communication skills.
  • Graduate in relevant field.
  • Ability to acquire knowledge in new tools and software when required.
  • Problem-solving skills to troubleshoot and resolve technical issues related to art assets.
  • Submitting a portfolio link is mandatory for further consideration in this role.

Responsibilities

  • Delivers control and movement to characters, creatures, objects, scenery and environment displayed within electronic games, websites or software products.
  • Applies knowledge and uses technical process ability in techniques such as rigging and skinning, kinetics and basic cinematography.
  • Collaborates with programmers and artists to balance seamless movements and optimized performance on the target platform.
  • Applies developed skills, knowledge and proficiency in animation packages, such as 3ds Max, Maya, Substance, to develop work product.
  • Animators are expected to possess a comprehensive understanding of project requirements from conception to completion, demonstrating autonomy in their work.
  • The role involves smoothly blending visual effects with live action and crafting computer-generated digital assets using the latest technology.
  • Additionally, they should have a basic knowledge in 3D animation.
  • Develop and document all animation elements required for the project, ensuring they align with the artistic vision and technical requirements.
  • Conduct quality checks on animations to ensure they meet project standards for creativity, technical execution.
  • Stay updated on industry trends, software advancements, and best practices in animation to enhance the quality.
  • Keep to scheduled task deadlines, and communicate any issues with meeting deadlines to the lead ahead of time for assistance.
  • Review the game on a regular basis, making notes of any issues and discussing them with the lead for feedbacks.
  • Collaborate closely with team members to understand the game's vision and iterate on concept art based on feedback.
  • Be adaptable in responding to changes in project scope and deadlines, and iterate on animations to meet evolving needs and priorities.

FAQs

What is the primary responsibility of an Associate Game Animator?

The primary responsibility is to deliver control and movement to characters, creatures, objects, scenery, and environments within electronic games, while collaborating with programmers and artists to ensure seamless animations and optimized performance.

What qualifications are required for the Associate Game Animator position?

A graduate degree in a relevant field is required, along with at least 1 year of experience in Adobe After Effects and good knowledge of 3D software like 3Ds Max, Cinema 4D, Maya, or Blender.

Is submitting a portfolio mandatory for this position?

Yes, submitting a portfolio link is mandatory for further consideration in the Associate Game Animator role.

What software knowledge is required for this role?

The role requires good knowledge of 3D software (3Ds Max, Cinema 4D, Maya, or Blender), basic knowledge in Spine 2D, and a basic understanding of the Unity game engine.

What kind of skills are essential for this position?

Essential skills include good animation knowledge using animation principles, communication skills, problem-solving skills for troubleshooting technical issues, and the ability to acquire knowledge in new tools and software as needed.

Will the Associate Game Animator work independently or as part of a team?

The Associate Game Animator is expected to demonstrate autonomy in their work while also collaborating closely with team members to understand the game's vision and iterate on concept art based on feedback.

How important is adaptability in this role?

Adaptability is very important, as the animator must respond to changes in project scope and deadlines, and iterate on animations to meet evolving needs and priorities.

What is the process for quality assurance in this role?

The animator is responsible for conducting quality checks on animations to ensure they meet project standards for creativity and technical execution.

How does the Associate Game Animator stay updated with industry trends?

The animator is expected to stay updated on industry trends, software advancements, and best practices in animation to enhance the quality of their work continuously.

How does time management play a role in this position?

Time management is crucial as the animator must keep to scheduled task deadlines and communicate any issues with meeting deadlines to the lead ahead of time for assistance.

The Leading Cross-Platform Global Games Company

Entertainment & Media
Industry
501-1000
Employees

Mission & Purpose

Light & Wonder, Inc. is the leading cross-platform global games company. Through our three unique, yet highly complementary businesses, we deliver unforgettable experiences by combining the exceptional talents of our 6,000+ member team, with a deep understanding of our customers and players. We create immersive content that forges lasting connections with players, wherever they choose to engage. At Light & Wonder, it’s all about the games. The Company is committed to the highest standards of integrity, from promoting player responsibility to implementing sustainable practices.