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Game Artist

  • Job
    Full-time
    Mid & Senior Level
  • Design
    Creative Arts & Fashion
  • Bristol
  • Quick Apply

AI generated summary

  • You must have a strong portfolio, proficiency in Photoshop and animation software, experience in game art, and a degree in a related field, along with 3-5 years' industry experience.
  • You will create high-quality game art, including characters, environments, and animations, collaborating with the team to ensure visual consistency and meet deadlines.

Requirements

  • The Game Artist must have the creative skills to produce assets quickly and efficiently and be fully proficient with the current tools of the trade such as the Photoshop/Creative Suite. A successful candidate would be able to demonstrate, though their work, a keen eye for composition, anatomy and colour theory.
  • All applications to this role should include a strong portfolio of work. This will include a decent number of examples showcasing various styles including:
  • Examples of strong character design
  • Examples of well-designed props/non organic design
  • Examples of rendered backgrounds.
  • Your portfolio should include examples of 2D illustration and texturing in using Photoshop or similar graphics software package. Please also include any information that would help demonstrate:
  • An understanding of animation software and techniques
  • Knowledge of asset output for development
  • Ability to work effectively when working with tight branding restrictions.
  • Adobe Photoshop
  • Ability to visually express concepts and ideas through drawings and sketches.
  • Knowledge of layout practices
  • A solid understand of the software’s capabilities.
  • Ability to animate within Esoteric Spine
  • Experience with other areas of the Adobe Creative Suite: After Effects, Illustrator etc
  • Familiarity with Maya 3D software
  • Experience working within a studio environment where artists and developers collaborate.
  • A university (bachelor’s) degree in a related field.
  • Three to five years’ experience as an Artist, and a supporting portfolio in the online gaming, video game or multimedia industry.

Responsibilities

  • The Game Artist is responsible for creating and developing high quality content and game imagery based on specific game mechanics/story boards and briefs. They will work in collaboration with other members of the art team to create stunning assets for use in projects and games. They should be able to create work in a variety of styles, work from briefs provided to them but also be able to create designs, illustrations and animations from their own sketches.
  • Working closely and collaboratively with other artists, animators and developers, the Game Artist’s work is vital to maintaining the high graphical fidelity that our games are known for.
  • The Game Artist normal contribution to a game project would be the following:
  • The design of characters, and props (realistic or cartoon style).
  • Environments, backgrounds and textures.
  • The creation of interfaces, symbols, logos and menus.
  • Animation within Esoteric Spine.
  • The Game Artist delivers the highest standards game art while following intellectual property and copyright guidelines, meeting the production deadlines and demonstrates a sense of responsibility by ensuring the quality and visual consistency of their work.
  • The Game Artist must have the creative skills to produce assets quickly and efficiently and be fully proficient with the current tools of the trade such as the Photoshop/Creative Suite. A successful candidate would be able to demonstrate, though their work, a keen eye for composition, anatomy and colour theory.

FAQs

What is the primary focus of the Game Artist at Light & Wonder?

The primary focus of the Game Artist is to create high-quality content and game imagery based on specific game mechanics, storyboards, and briefs while collaborating with other team members to produce visually stunning assets for various projects and games.

What types of tasks will the Game Artist be responsible for?

The Game Artist will be responsible for designing characters and props, creating environments and textures, developing interfaces, symbols, logos, and menus, and animating within Esoteric Spine.

What skills are required for the Game Artist position?

Required skills include proficiency in Photoshop and the Adobe Creative Suite, strong abilities in composition, anatomy, and color theory, effective asset production, and the ability to adapt and create work in various styles.

What should applicants include in their portfolio?

Applicants should include a strong portfolio showcasing examples of character design, well-designed props, rendered backgrounds, and evidence of 2D illustration and texturing work. It should also demonstrate knowledge of animation software, asset output for development, and the ability to work within branding restrictions.

Is a degree required to apply for the Game Artist position?

A university (bachelor's) degree in a related field is beneficial but not essential for a successful application.

What experience should candidates have for this role?

Candidates should have three to five years of experience as an Artist, along with a supporting portfolio in the online gaming, video game, or multimedia industry.

Are there any beneficial skills that could enhance someone's application?

Yes, beneficial skills include the ability to animate within Esoteric Spine, experience with other areas of the Adobe Creative Suite (such as After Effects and Illustrator), familiarity with Maya 3D software, and experience working in a collaborative studio environment.

What can employees expect from the work environment at Light & Wonder?

Employees can expect a competitive benefits package, an open and supportive environment, a modern workplace, opportunities for interaction with global teams, and genuine development opportunities to progress their careers.

Are there flexible working practices available for this position?

Yes, there are flexible working practices available, allowing for a better work-life balance.

What kind of projects will the Game Artist work on?

The Game Artist will work on a variety of projects, including developing light and wonder’s own IPs as well as creating exciting games in collaboration with licensed partners.

The Leading Cross-Platform Global Games Company

Entertainment & Media
Industry
501-1000
Employees

Mission & Purpose

Light & Wonder, Inc. is the leading cross-platform global games company. Through our three unique, yet highly complementary businesses, we deliver unforgettable experiences by combining the exceptional talents of our 6,000+ member team, with a deep understanding of our customers and players. We create immersive content that forges lasting connections with players, wherever they choose to engage. At Light & Wonder, it’s all about the games. The Company is committed to the highest standards of integrity, from promoting player responsibility to implementing sustainable practices.