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Junior Medical Artist

  • Job
    Full-time
    Entry Level
  • Design
  • £24K
  • Bristol

AI generated summary

  • You must have a Master's degree in Medical Art or related field, strong knowledge of human anatomy, experience with 3D programs (Maya preferred), and ability to create accurate medical illustrations in 2D and 3D.Ability to work independently and take feedback is crucial.
  • You will assist in creating 2D/3D assets, collaborate on interactive projects, support R&D, and produce high-quality visuals for educational materials at Limbs & Things.

Requirements

  • Master’s degree in Medical Art, Medical Visualisation or other relevant degree or experience.
  • Good working knowledge of human anatomy and physiology is required.
  • Experience with 3D programs (ZBrush and Autodesk Maya/Blender/C4D), and Adobe Creative Suite (Photoshop, Illustrator)
  • We use Maya, so experience with Maya is preferred. However, we are willing to consider candidates with demonstrable experience with Blender/C4D who are also willing to learn.
  • Ability to create accurate 2D and 3D medical illustrations of human anatomy, surgical sequences, pathological specimens, with main focus on digital programs such as Photoshop, ZBrush and Maya.
  • Ability to work independently within a team, following an existing project plan.
  • Ability and willingness to take on feedback, as well as willingness to learn.
  • Demonstrable experience with 3D pipeline for game development/AR (low poly – UV – high poly – texturing – etc.) is beneficial.

Responsibilities

  • General:
  • Assisting the project lead in planning and executing a project
  • Delivering 2D and 3D assets while working to a pre-existing project plan
  • 3D Interactive/AR (ART project):
  • Working within a team to research and produce 3D assets and animations for 3D Interactive and Augmented Reality through the full 3D production pipeline.
  • Collaborating with a team of internal and external developers to meet deadlines and project requirements;
  • Manufacturing/R&D support:
  • Assisting the project lead with defining/designing our products in early project stages
  • Producing 2D and 3D drawings/illustrations/models to be used for reference during the prototyping phase of a project.
  • Researching and producing 3D assets for use in 3D manufactured products through conversion to Solidworks CAD.
  • Producing high quality customer-facing reference materials for use with Limbs&Things products, educational materials, and user guides etc.

FAQs

What are the main responsibilities of a Junior Medical Artist?

The main responsibilities of a Junior Medical Artist include clarifying teaching objectives and associated anatomy for user and product needs, creating anatomically accurate 3D sculpts, and generating supplementary media like artworks, illustrations, models, and animations.

What skills are required for a Junior Medical Artist role?

The skills required for a Junior Medical Artist role include a strong understanding of anatomy, proficiency in 2D and 3D art tools, knowledge of medical terminology, attention to detail, and the ability to create accurate and engaging visuals for educational purposes.

What are some examples of projects a Junior Medical Artist may work on?

A Junior Medical Artist may work on projects such as creating anatomical illustrations for textbooks, designing 3D models of organs for medical simulations, developing animations for educational videos, and producing artwork for medical training materials.

How does a Junior Medical Artist contribute to the overall success of a product?

A Junior Medical Artist contributes to the overall success of a product by ensuring that the anatomy is accurately represented and visually engaging for end users. They play a crucial role in creating educational materials that support teaching objectives and enhance the user experience.

Learning has never been more lifelike

Manufacturing & Electronics
Industry
51-200
Employees
1990
Founded Year

Mission & Purpose

Limbs & Things is a leading healthcare simulation manufacturer committed to improving patient outcomes by facilitating realistic learning experiences. The company works in close collaboration with clinicians to research, design and create products that enable healthcare educators to deliver curriculum requirements, bringing greater confidence and competence to healthcare professionals worldwide. The company headquarters is based in Bristol (UK), with subsidiary offices in Australia and the USA. Products are also sold throughout the rest of the world using an expanding network of over 70 distributors.