FAQs
What kind of educational background is required for this position?
A college diploma in 3D Modeling, Fine Art, or an equivalent field is required, and an undergraduate degree is considered an asset.
How much experience is needed for the Weapons Modeler role?
At least 1-3 years of experience in modeling, texturing, or related experience is required.
What software skills are needed for this role?
Candidates should have knowledge of 2D art tools like Photoshop and 3D software including 3DS Max, Maya, Substance Painter, Marvelous Designer, and ZBrush.
Is collaboration a part of this job?
Yes, collaboration with the art and narrative teams to understand the game's creative and artistic visions is an essential part of the job.
What skills should a candidate possess for this role?
A solid understanding of topology, materials, textures, proportion, and anatomy, along with creativity, excellent communication skills, and a motivation to seek feedback and adapt are important.
What should applicants include in their application?
Applicants should submit their CV highlighting their education, experience, and skills, as well as a portfolio showcasing their best weapon work.
Who reviews the applications for this position?
Applications are reviewed by the talent acquisition specialists, Yara and Marie, from the team.
What is the work culture like at Ubisoft Sherbrooke?
Ubisoft Sherbrooke offers a close-knit and welcoming family atmosphere, with flexibility and interaction being key components of the work environment.
Can individuals from diverse backgrounds apply for this position?
Yes, Ubisoft embraces diversity in all its forms and is committed to fostering an inclusive and respectful work environment.
What opportunities are there for personal and professional growth?
The role offers opportunities for creative collaboration and encourages seeking feedback to continually refine skills and improve one’s art.