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Audio Software Engineer Full Stack Intern (Summer 2025)

Applications are closed

  • Internship
    Full-time
    Summer Internship
  • Data
    Software Engineering
  • San Francisco

Requirements

  • M.S. or P.H.D in Computer Science or Electrical Engineering.
  • Coursework or internship experience in audio related industries
  • Strong Understanding of audio signal processing.
  • Experience in backend or full stack software development.
  • 1 year of software development experience in C++ and Python with data structures/algorithms.
  • Working towards a Bachelor’s or Master’s degree in Computer Science, or a related field; recent grads who are within 6 months of graduation are also eligible to apply.
  • Must be available to work full-time Monday – Friday for 6 months between May/June 2025 – December 2025.

Responsibilities

  • Work with microphone capture systems and microphone array post processing.
  • Work on spatial audio rendering technologies.
  • Develop and maintain software tools.
  • Assist in prototyping audio systems such as TV, soundbars, smart speakers etc.
  • Build test tools which measure acoustic performance of consumer entertainment products that include premium Dolby technologies.
  • Review system architectures and system behaviors.

FAQs

What is the duration of the internship?

The internship lasts for 6 months, with a full-time commitment required from May/June 2025 to December 2025.

What are the start dates for the internship?

The start dates for the internship are Monday, May 19, 2025, Monday, June 2, 2025, and Monday, June 16, 2025.

What is the hourly pay range for this internship position?

The base hourly range for this internship position is $48-55/hr, depending on location and other factors.

What type of projects will the intern work on?

The intern will work on projects related to microphone capture systems, spatial audio rendering technologies, software tools development, and prototyping audio systems such as TVs and soundbars.

What qualifications are required to apply for this internship?

Candidates should be pursuing a Bachelor’s or Master’s degree in Computer Science or a related field, and have experience or coursework in audio-related industries, audio signal processing, and software development in C++ and Python.

Is there flexibility in the work hours?

Yes, Dolby offers a Flex Work approach that is flexible to support where, when, and how you do your best work.

Are applicants with no previous professional experience considered?

Yes, Dolby considers relevant project, volunteer, and extracurricular experiences, even if applicants do not have previous professional experience.

What does the company value in its interns?

Dolby values curiosity and enjoys working with individuals who like to answer questions through experiments.

Is previous internship experience mandatory to apply?

No, previous internship experience is not mandatory; relevant project or volunteer experience will also be considered.

What topics should an applicant focus on in their coursework?

Applicants should focus on topics such as acoustics, signal processing, deep learning, and audio-related programming to align with the internship's requirements.

Music. Movies. TV. Gaming. In Dolby.

Manufacturing & Electronics
Industry
1001-5000
Employees
1965
Founded Year

Mission & Purpose

We're the rain on the roof in a movie. The music flowing through your earbuds when you're at the gym. The footsteps lurking behind you in a video game. The voice of a colleague on a call who seems to be right next to you. The sight of a breathtakingly bright and vivid sunset on your TV. Making experiences come alive through technology is what we do. It's been our mission since day one. It began with our founder, Ray Dolby, a visionary scientist and inventor. As a young engineer and music lover, he was driven to improve the listening experience. And with that simple motivation, plus countless hours of experimentation, he created a solution—a solution that was elegant and practical, highly sophisticated, and wholly devoted to the artist's vision. Even as we've become a global company, Dolby Laboratories continues to reflect Ray Dolby's values. Here, science meets art. And high tech goes far beyond computer code. Founded in 1965 and headquartered in San Francisco, Dolby has grown into a leading global innovator and developer of audio, imaging and voice technologies for cinema, home theaters, PCs, mobile phones, and games. Our products include Dolby Digital Plus, TrueHD, Dolby Voice, Dolby Atmos and Dolby Vision. Today, over 2,000 individuals around the globe share their talents and energy to enable the most immersive experiences that technology can deliver.

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