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Broadcast Student Placement (2024/2025)

Applications are closed

  • Internship
    Full-time
    Placement Program
  • Engineering
  • London

Requirements

  • Applicants should be an undergraduate in their second or third year of study within a Technology/Music & Technology or Electronics Engineering discipline. Some technical knowledge and an interest in music and electronics would be highly desirable. Other advantageous strengths are logical and analytical thinking, a strong problem-solving ability, the ability to work both independently and as part of a team, and a passion for audio and video. IT and networking skills are becoming increasingly relevant too now for our team.

Responsibilities

  • Supporting diverse scope of projects across the team, helping to setup broadcast and online system tests, creating audio and video content for customer demonstrations. Experience will be gained on a wide variety of professional broadcast and consumer equipment incorporating Dolby technologies
  • Working with audio and video content for TV, online and Mobile transmission, customer technology demonstrations and internal product testing of 3rd party products incorporating Dolby technologies. Experience will be gained on professional Non Linear Editing (NLE) tools such as Adobe Premiere Pro\Blackmagic Davinci Resolve, Digital Audio Workstations (DAWs) Avid Pro Tools and Reaper Digital Audio Workstation (DAW) software, as well as Dolby’s suite of professional Content Creation Tools
  • Assisting with the maintenance and operation of systems, including picture and sound postproduction tools, media rooms, test tools, digital playback systems, postproduction broadcast processing and storage systems, and internet-based content delivery systems
  • Supporting the sales team in Europe, involving investigations into equipment used by key customers, preparation of AV equipment for specific customer needs, equipment inventories, shipping of equipment to events, supporting demo installation for trade shows and on site demos with customers
  • Opportunity for European travel and customer visits
  • There is opportunity to get involved in some scripting and coding for audio and video if students have interest and aptitude for that work
  • The students will assist with a variety of demanding professional projects and will be given the opportunity to utilize Dolby facilities for their university dissertation project.

Music. Movies. TV. Gaming. In Dolby.

Manufacturing & Electronics
Industry
1001-5000
Employees
1965
Founded Year

Mission & Purpose

We're the rain on the roof in a movie. The music flowing through your earbuds when you're at the gym. The footsteps lurking behind you in a video game. The voice of a colleague on a call who seems to be right next to you. The sight of a breathtakingly bright and vivid sunset on your TV. Making experiences come alive through technology is what we do. It's been our mission since day one. It began with our founder, Ray Dolby, a visionary scientist and inventor. As a young engineer and music lover, he was driven to improve the listening experience. And with that simple motivation, plus countless hours of experimentation, he created a solution—a solution that was elegant and practical, highly sophisticated, and wholly devoted to the artist's vision. Even as we've become a global company, Dolby Laboratories continues to reflect Ray Dolby's values. Here, science meets art. And high tech goes far beyond computer code. Founded in 1965 and headquartered in San Francisco, Dolby has grown into a leading global innovator and developer of audio, imaging and voice technologies for cinema, home theaters, PCs, mobile phones, and games. Our products include Dolby Digital Plus, TrueHD, Dolby Voice, Dolby Atmos and Dolby Vision. Today, over 2,000 individuals around the globe share their talents and energy to enable the most immersive experiences that technology can deliver.