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Computer Vistion Intern (Fall 24)

Applications are closed

  • Internship
    Full-time
    Off-cycle Internship
  • Data
    Software Engineering
  • Sunnyvale

Requirements

  • Requirements:
  • Higher degree student (master’s or PhD candidates) or bachelor’s degree with research experience, working towards a master’s/Ph.D. degree in computer vision, computer graphics, computational photography, Artificial Intelligence, Neuroscience, or related field.
  • Proven ability to use game engines as a platform for implementing experiments, prototyping new experiences, or developing novel training, wellbeing and entertainment experiences
  • Experience as a researcher, including internships, full-time, or at a lab.
  • Experience with one or more programming languages (e.g., Python, C/C++, MATLAB, etc.).
  • Highly Desired Experience in one of the following:
  • Familiarity with 3D rendering pipelines and libraries
  • View synthesis with real time constraints
  • Shader programming on Nvidia or Apple hardware
  • Creating demos and prototypes for research applications.
  • Writing technical reports and/or publications.
  • First-author publications at peer-reviewed conferences or journals.We recognize that applying to internships can be a daunting process, especially if you have not had any
  • previous internships, or if this is a new field of interest to you. Even if you do not have previous
  • professional experience to meet the listed qualifications, we will consider relevant project, volunteer,
  • and extracurricular experiences, and we encourage you to include them on your resume and apply.
  • Eligibility:
  • Working towards a Bachelor's degree in Audio Production, Sound Design, Creative Media Production,
  • Recording, Mixing, Media and Film, or related field, or demonstrates equivalent experience; recent grads
  • who are within 6 months of graduation are also eligible to apply. Must be available to work full-time
  • Monday – Friday for 3 months between September 2024 – December 2024.

Responsibilities

  • As a Research Intern at Dolby, your ideas contribute to the foundation of upcoming Dolby technology. Leverage the resources and expertise of Dolby's researchers to bring your projects to fruition. Embrace the challenge of undertaking open-ended and investigative projects, which might veer away from the anticipated outcomes of a typical internship.
  • At Dolby, our greenfield research is guided by innovation zones—critical technology areas and applications that we deem pivotal in shaping our future landscape. Some examples of innovation zones for summer 2024 are:
  • Create: UGC – Creating content to share, capturing life
  • Play: Entertainment space, enjoying/engaging content/experiences
  • Thrive: Wellness – bettering yourself – body/mind/spirit
  • Connect: Socializing in new ways – connections in a disconnected world
  • Learn: Attaining knowledge in a more efficient manner

FAQs

What kind of projects will I be working on as a Computer Vision Intern in the Advanced Technology Group?

As a Computer Vision Intern in the Advanced Technology Group, you will be working on captivating projects in greenfield research areas, where novelty thrives and conventionality takes a back seat.

Is this internship tailored for postgraduate students only?

Yes, this internship is tailored for postgraduate students.

What is the duration of the internship program?

The internship program is for the Fall 24 semester.

Will I have the opportunity to engage in research as a Computer Vision Intern?

Yes, you will have the opportunity to engage in research as a Computer Vision Intern within the Advanced Technology Group.

What are the key responsibilities of a Computer Vision Intern in this role?

The key responsibilities of a Computer Vision Intern in this role include working on projects in greenfield research areas, conducting research, and immersing yourself in captivating projects.

Music. Movies. TV. Gaming. In Dolby.

Manufacturing & Electronics
Industry
1001-5000
Employees
1965
Founded Year

Mission & Purpose

We're the rain on the roof in a movie. The music flowing through your earbuds when you're at the gym. The footsteps lurking behind you in a video game. The voice of a colleague on a call who seems to be right next to you. The sight of a breathtakingly bright and vivid sunset on your TV. Making experiences come alive through technology is what we do. It's been our mission since day one. It began with our founder, Ray Dolby, a visionary scientist and inventor. As a young engineer and music lover, he was driven to improve the listening experience. And with that simple motivation, plus countless hours of experimentation, he created a solution—a solution that was elegant and practical, highly sophisticated, and wholly devoted to the artist's vision. Even as we've become a global company, Dolby Laboratories continues to reflect Ray Dolby's values. Here, science meets art. And high tech goes far beyond computer code. Founded in 1965 and headquartered in San Francisco, Dolby has grown into a leading global innovator and developer of audio, imaging and voice technologies for cinema, home theaters, PCs, mobile phones, and games. Our products include Dolby Digital Plus, TrueHD, Dolby Voice, Dolby Atmos and Dolby Vision. Today, over 2,000 individuals around the globe share their talents and energy to enable the most immersive experiences that technology can deliver.

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