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🚀 Internship

Industrial Light & Magic, Technical/FX Artist Graduate Intern, Summer 2024

🚀 Summer Internship

San Francisco

⌛ Closed

AI generated summary

  • The candidate must have technical capability, excellent communication and interpersonal skills, the ability to work autonomously and in team settings, strong time management and multitasking abilities, experience in Unreal Engine 5 and version control systems, 3D graphics proficiency, a CG generalist-type education, programming/scripting skills, a passion for games and VR/AR, familiarity with various software applications, and a degree in digital art, game design & development, animation, or a related field. They must also meet eligibility requirements and be fully available for the duration of the 12-week internship program.
  • The candidate will work closely with technical and VFX artists, optimizing assets, creating models, textures, and visual effects for gaming. They will learn real-time art workflow, utilize Unreal Engine 5 and third-party tools, script game design and small tools, and gain experience in Python, shaders, Niagara, and Houdini.
Applications are closed

Summer Internship

DesignSan Francisco

Description

  • We’re on a mission: building the future. We’re working in this crazy‐fun, hybridized fusion of entertainment where exceptionally high‐end (previously pre‐rendered) VFX meets interactive, immersive stories. That spectacular mash‐up results in unparalleled real‐time worlds where we endeavor to raise the bar for experiences and visuals as high as we possibly can. As if making compelling movies and games wasn’t hard enough in isolation! Don’t get us wrong, we’re not complaining about the challenges. That’s literally why we come to work: It is our great fortune to be standing at the crossroads ‐ unconstrained by a specific title or universe ‐ in a collaborative, highly creative, and highly technical work environment. If that sounds interesting, jump in. We still believe in picking up hitchhikers.

Requirements

  • Technical capability.
  • Excellent written and verbal communication skills.
  • Strong interpersonal skills and the ability to effectively interact with diverse personalities.
  • Proven ability to work autonomously and in team settings with a positive, proactive attitude.
  • Strong time management skills; Ability to multitask and prioritize.
  • Experience working in a game engine, Unreal Engine 5 preferred.
  • Basic knowledge of version control systems, Perforce preferred.
  • Ability to translate 2D concept art into 3D objects with accuracy.
  • Competence with one or more 3D graphics applications (Maya, 3Ds Max)
  • Preferred Qualifications:
  • CG generalist‐type education, with a general understanding of all game development fields.
  • Programming/Scripting skills are a huge plus (Python, C++, C#, Java, VEX, or MEL)
  • SCRUM/Agile understanding useful
  • Passion for playing and making games; experience or interest in VR and AR VFX production/pipeline experience
  • Solid understanding of the following applications:
  • Unreal Engine 5 Perforce Substance Designer/Painter JIRA Confluence Niagara Houdini
  • Education:
  • Currently enrolled or graduated within the past six months from an accredited college/university, earning a degree majoring in digital art, game design & development, animation, or a related field.
  • Additional Information:
  • Am I Eligible?
  • At the time of application, you must be enrolled in an accredited college/university, taking at least one class in the semester/quarter (spring/fall) prior to participation in the internship program OR currently participating in a Disney College Program or Disney Professional Internship.
  • Must be at least 18 years of age.
  • Must not have completed one year of continual employment on a Disney internship or program.
  • Must possess unrestricted work authorization.
  • Must provide full work availability.
  • Program Length: The approximate dates of this internship are May/June - August/September 2024. Interns must be fully available for the duration of a 12-week assignment.
  • Please note the safety and well-being of our teams is very important to us. Based on government recommendations, we will determine whether this program will be in-person at our San Francisco, CA studio or virtual in the coming months.

Education requirements

Currently Studying
Bachelors

Area of Responsibilities

Design

Responsibilities

  • Help process/optimize art assets for efficient use in the game engine.
  • Under the supervision of technical and VFX artists: create models, textures, material setups/UV layouts, and some look development for environment/prop assets, including LODs.
  • Under the supervision of VFX artists, create high-quality, optimized visual effects using animation, procedural simulation, dynamic simulation, and particle and fluid systems.
  • Learn real‐time art workflow in the immersive experience production context.
  • Learn features/functions in Unreal Engine 5 and third‐party tools. Create art examples using these tools and create effective presentations showing findings and results.
  • Setting up and organizing project files, including cleaning up references and folders to align with established protocols.
  • Under supervision of technical/VFX artists, perform scripting tasks and gain experience in:
  • Game design scripting
  • Small tools scripting
  • Unreal 5 plug‐ins
  • Blueprints
  • Python
  • Shaders
  • Niagara
  • Houdini

Details

Work type

Full time

Work mode

office

Location

San Francisco