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Research Scientist Intern, Machine Learning, Character Animation (PhD)

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Meta

2mo ago

  • Internship
    Full-time
    Summer Internship
  • Research & Development
    IT & Cybersecurity
  • London

AI generated summary

  • You must be pursuing a PhD in a related field, have animation experience, 2+ years in Python/C++, and familiarity with CG tools. Strong collaboration skills and a research track record are essential.
  • You will prototype research ideas, design algorithms, conduct experiments, collaborate with researchers, and communicate your findings and progress.

Requirements

  • Currently has, or is in the process of obtaining, a PhD in Computer Graphics, Character Animation, Robotics, Computer Vision, Machine Learning, Human-Computer Interaction, Human-Robot Interaction, or related fields
  • Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment
  • Experience and familiar with technical character animation (joint hierarchies, skinning, motion models, inverse kinematics, numerical optimizations etc.)
  • 2+ years of experience with any of Python/pytorch, C/C++, C#/Unity
  • Intent to return to degree-program after the completion of the internship
  • 2+ years experience with character animation and/or physical simulation
  • Experiences in at least one of the following areas: human motion synthesis, editing, and retargeting, reinforcement learning, self-supervised learning, computer vision, 2D generative modeling, physics simulator, developing in game engines and/or 3D software such as Unity, Unreal, Maya, Blender, conducting perception studies or user studies, building VR applications
  • Proven track record of achieving results as demonstrated in accepted papers at top animation, graphics, interaction and perception related journals and conferences such as SIGGRAPH/Asia/TOG, SCA, Eurographics, TVCG, TAP/SAP, CHI, UIST, IEEE VR, MIG, CVPR, ICCV, ECCV, ICRA, IROS, ICLR etc.
  • Interpersonal skills: cross-group and cross-culture collaboration

Responsibilities

  • Prototyping, building, and analysis of novel research ideas
  • Design and execution of algorithms and/or conduct and analysis of experiments
  • Collaboration with and support of other researchers across various disciplines
  • Communication of research agenda, progress and results

FAQs

What is the duration of the internship?

The internship lasts between twelve (12) to twenty-four (24) weeks, with various start dates throughout the year.

What qualifications are required to apply for the internship?

Applicants must be currently pursuing or have obtained a PhD in fields such as Computer Graphics, Character Animation, Robotics, Computer Vision, Machine Learning, Human-Computer Interaction, or related areas.

What programming languages and tools should I be familiar with?

Candidates should have at least 2 years of experience with Python/PyTorch, C/C++, or C#/Unity.

Are there any preferred qualifications for this internship?

Yes, preferred qualifications include an intent to return to a degree program after the internship, experience in character animation and/or physical simulation, and a proven track record of research results in top journals or conferences.

Is work authorization required for this position?

Yes, candidates must obtain work authorization in the country of employment at the time of hire and maintain it throughout the duration of employment.

What kind of projects will I work on during the internship?

Interns will prototype, build, and analyze novel research ideas, design and execute algorithms, and conduct experiments related to character animation and virtual humans.

Is collaboration with other researchers part of the internship?

Yes, collaboration and support with other researchers across various disciplines is a key responsibility of the internship.

Are there opportunities for personal and professional growth during the internship?

Yes, interns will have the opportunity to communicate their research agenda, progress, and results, aiding in personal and professional development.

What types of research topics will I be involved in?

The research topics include character animation synthesis, hand-drawn figure analysis, reinforcement learning for character animation, physics-based control, and more.

How does Meta support its employees in terms of benefits?

Meta offers a range of benefits, which can be reviewed in detail on their benefits page, in addition to base compensation.

Technology
Industry
10,001+
Employees
2004
Founded Year

Mission & Purpose

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology.