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3D Graphics Designer

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Formula 1

Oct 14

  • Job
    Full-time
    Mid & Senior Level
  • Design
    Media & Journalism
  • Quick Apply

AI generated summary

  • You need a degree in 3D design, experience in live broadcast, strong skills in Cinema 4D/Maya, knowledge of Unreal engine, and expertise in 3D/2D graphics with a solid Adobe suite background.
  • You will design and improve graphics, research new ideas, collaborate with the graphics team, troubleshoot issues, and prepare graphics for broadcasts while staying updated on technology and industry trends.

Requirements

  • A degree in 3D design, motion graphics, or related field.
  • Experience of working in live broadcast design team. Specialising in 3D, Virtual, and AR graphics.
  • A thorough understanding of 3D modelling programs, Cinema 4D, Autodesk Maya, or other modelling platforms.
  • 3D animation and motion design experience.
  • A clear understanding of the 3D animation pipeline including modelling, texturing, lighting, rigging, animation & rendering.
  • Knowledge of Unreal render engine particularly in a broadcast setting.
  • Prior experience working in a VR/Virtual/AR Studio pipeline using Unreal, Pixotope, VizRT or similar.
  • Knowledge of AR, VR and Virtual Sets and virtual/AR graphics workflows.
  • Experience designing 3D broadcast content and live real-time graphics.
  • Experience designing and animating 2D on-screen graphics for both realtime and post-production purposes.
  • A keen understanding of visual design and an interest in researching new ideas and concepts.
  • A realistic approach to design ideas, particularly under tight deadlines.
  • Extensive knowledge of the Adobe suite with emphasis on Photoshop, Illustrator and After Effects.
  • Understand the testing and troubleshooting process.
  • Great understanding of the project process and workflow optimisation, team organisation and communication.

Responsibilities

  • Designing new concepts and looking at how we can improve existing graphics.
  • Designing, building, and testing new graphics to make them ready for use in the Formula One broadcast.
  • Researching new ideas and keeping abreast of new technologies which can influence and improve our product.
  • Staying up to date with developments within the sports broadcasting industry.
  • Researching how graphics are used in other industries and how these use cases could improve our product.
  • Working with the graphics team to discuss and develop new graphical concepts and ideas.
  • Determining requirements for new graphics and working with our team to help ensure graphics requirements are thorough and correct.
  • Working with the graphics team to improve workflows, as well as improve graphics content used in the broadcast.
  • Understanding the requirements involved in creating graphics for use within a broadcast environment.
  • Preparing graphics for upcoming events as well as fixing any immediate bugs or errors required for the next event.
  • Help facilitate graphics projects which could include setting up and operating graphics system or building graphics to support any broadcast graphics project.
  • Troubleshooting technical issues which occur during events and liaising with relevant individuals, teams and departments to quickly resolve problems.
  • Understanding the sport of Formula One and its associated support events and becoming knowledgeable about how the sport works.
  • Working with the production team and directors/producers and attending production meetings to understand current stories in the sport and plans for the broadcast.

FAQs

What is the primary location for the 3D Graphics Designer role?

The role is based at our Media and Technology Centre in Biggin Hill.

What qualifications are required for the position?

A degree in 3D design, motion graphics, or a related field is required.

Is prior experience in live broadcast design necessary?

Yes, experience working in a live broadcast design team, particularly specializing in 3D, Virtual, and AR graphics, is necessary.

What software programs should a candidate be proficient in?

Candidates should have a thorough understanding of 3D modelling programs such as Cinema 4D and Autodesk Maya, as well as proficiency in the Adobe suite with emphasis on Photoshop, Illustrator, and After Effects.

Are there any specific skills related to animation that are required?

Yes, candidates should have 3D animation and motion design experience, as well as an understanding of the 3D animation pipeline including modelling, texturing, lighting, rigging, animation, and rendering.

What technical knowledge is necessary regarding Unreal Engine?

Candidates should have knowledge of the Unreal render engine, particularly in a broadcast setting, and prior experience working in a VR/Virtual/AR Studio pipeline using Unreal, Pixotope, VizRT, or similar.

Will the designer need to collaborate with other teams?

Yes, the designer will work with the graphics team, production team, and attend production meetings to understand current stories in the sport and plans for the broadcast.

What is the main goal of the 3D Graphics Designer within the Formula 1 broadcast context?

The main goal is to design, build, and test new graphics, improve existing graphics, and ensure thorough requirements are met for graphics used in broadcasts.

Is understanding the sport of Formula One essential for this position?

Yes, a solid understanding of Formula One and its associated support events is required, along with knowledge of how the sport operates.

What are some responsibilities related to troubleshooting during events?

Responsibilities include troubleshooting technical issues that occur during events and liaising with relevant individuals, teams, and departments to quickly resolve problems.

Unleash Your Inner Drive

Entertainment & Media
Industry
501-1000
Employees

Mission & Purpose

Formula 1® is the greatest racing spectacle on the planet, with more than half a billion fans following its unrivalled mix of guts, grit and glory world-wide. But F1 is also a team of brilliant individuals, working together to deliver the global phenomenon to the masses. So what do we do at the race? Our most visible activity is just that – visuals. At each event, we provide the technical infrastructure needed to deliver timing services, on board cameras, data acquisition, production of the international TV feed, as well as post-production of content across each grand prix weekend and the official F1 App and F1TV. Over each race weekend, we analyse and monitor data, provide content for our social media and digital platforms and support the live broadcast back in our Remote Operation Centre, based in our Media and Technology Centre. Behind the scenes, there’s so much more going on. Trackside, we provide exceptional hospitality programmes for guests to get up close and personal to the sport and its stars. We look after trackside advertising, graphics, and organise and facilitate the hugely popular FanZones. Meanwhile, back at ‘home’ - we’re busy prepping for the next races and creating innovative content ideas and building new networks to bring the excitement of Formula 1 racing to new fans across the globe.

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