FAQs
What is the primary location for the 3D Graphics Designer role?
The role is based at our Media and Technology Centre in Biggin Hill.
What qualifications are required for the position?
A degree in 3D design, motion graphics, or a related field is required.
Is prior experience in live broadcast design necessary?
Yes, experience working in a live broadcast design team, particularly specializing in 3D, Virtual, and AR graphics, is necessary.
What software programs should a candidate be proficient in?
Candidates should have a thorough understanding of 3D modelling programs such as Cinema 4D and Autodesk Maya, as well as proficiency in the Adobe suite with emphasis on Photoshop, Illustrator, and After Effects.
Are there any specific skills related to animation that are required?
Yes, candidates should have 3D animation and motion design experience, as well as an understanding of the 3D animation pipeline including modelling, texturing, lighting, rigging, animation, and rendering.
What technical knowledge is necessary regarding Unreal Engine?
Candidates should have knowledge of the Unreal render engine, particularly in a broadcast setting, and prior experience working in a VR/Virtual/AR Studio pipeline using Unreal, Pixotope, VizRT, or similar.
Will the designer need to collaborate with other teams?
Yes, the designer will work with the graphics team, production team, and attend production meetings to understand current stories in the sport and plans for the broadcast.
What is the main goal of the 3D Graphics Designer within the Formula 1 broadcast context?
The main goal is to design, build, and test new graphics, improve existing graphics, and ensure thorough requirements are met for graphics used in broadcasts.
Is understanding the sport of Formula One essential for this position?
Yes, a solid understanding of Formula One and its associated support events is required, along with knowledge of how the sport operates.
What are some responsibilities related to troubleshooting during events?
Responsibilities include troubleshooting technical issues that occur during events and liaising with relevant individuals, teams, and departments to quickly resolve problems.