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Level Artist

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Ubisoft

13d ago

  • Job
    Full-time
    Mid & Senior Level
  • Software Engineering
    Design
  • Toronto
  • Quick Apply

AI generated summary

  • You need a college diploma in 3D Art, 3-5 years’ experience in modeling and texture, strong communication skills, teamwork ability, knowledge of optimization techniques, and basic level design.
  • You will create game levels by collaborating on designs, integrating assets, optimizing visuals, ensuring quality, and supporting the artistic team while following technical guidelines and deadlines.

Requirements

  • Training:
  • College diploma in 3D Art techniques for video games or equivalent training or experience.
  • Relevant Experience:
  • Minimum 3-5 years’ experience in modelling, texture, lighting and image processing or other relevant experience.
  • Skills and Knowledge:
  • Ability to accept feedback and adapt to change
  • Sense of initiative
  • Good interpersonal and communication skills
  • Ability to work as part of a team
  • Originality and resourcefulness in problem solving
  • Knowledge of image composition
  • Basic gameplay and level design knowledge
  • Knowledge of optimization techniques (e.g. 3D Studio Max)
  • Knowledge of ways to create atmospheres (lighting, artistic composition, etc.)

Responsibilities

  • Understand the game design documents to know the environments, objectives, atmospheres, story and style to create game levels
  • Understand the visual references, respect the artistic direction and search for more detailed and specific graphic references for the level(s)
  • Understand project tools and their functions, the project file classification system and the process to update engine data and follow all instructions from the Graphic technical director
  • Set out the modelling and texturing needs, submit orders to modellers and texturers responsible for the map; follow up on the progress and quality of the work with the Project leader - Graphic
  • Assess level content with the immediate supervisor and establish time and planning estimates by priority and level
  • Build the rough map of the level with the level designer to show the preliminary graphic intentions, gameplays and ensure they are approved
  • Integrate the objects and textures that are produced into the level, create, assemble the key elements and determine a lighting intention in the map that is in keeping with the artistic direction
  • Act as a resource person for the artistic team for the map and level by answering questions from team members and informing artists of changes due to technical constraints
  • Ensure the technical and artistic quality of the maps once they are imported into the game by making any necessary changes and addressing issues with team members from other working units whenever necessary
  • Oversee optimization and debugging to fix the issues raised by testers
  • Carry out all other related tasks

FAQs

What type of position is the Level Artist role?

The Level Artist role is a permanent, full-time position.

What qualifications are required for the Level Artist position?

A college diploma in 3D Art techniques for video games or equivalent training or experience is required.

How many years of experience is needed for this job?

A minimum of 3 to 5 years of experience in modeling, texturing, lighting, and image processing or other relevant experience is required.

Is knowledge of optimization techniques necessary for the Level Artist role?

Yes, knowledge of optimization techniques (e.g., 3D Studio Max) is one of the required skills.

What kind of work environment does Ubisoft Toronto offer?

Ubisoft Toronto offers a massively friendly work environment that inspires collaboration and creativity among its talented teams.

Are there opportunities for career growth at Ubisoft Toronto?

Yes, Ubisoft Toronto conducts annual performance reviews to help team members develop their careers and provides opportunities for salary increases.

Do employees receive any health benefits?

Yes, employees receive a comprehensive benefits package, which includes disability insurance, dental insurance, extended medical insurance, and optional RRSP contributions.

Is there a focus on team bonding and community engagement at Ubisoft Toronto?

Yes, Ubisoft Toronto celebrates successes with team events, encourages volunteer activities, and holds regular game jams to fuel creativity.

Can I apply if I have a disability?

Yes, Ubisoft Toronto welcomes applications from individuals with disabilities and is committed to providing reasonable accommodations upon request during the recruitment process.

How does Ubisoft Toronto support work-life balance for its employees?

Ubisoft Toronto supports work-life balance through flexible days, on-site fitness classes, and regular team bonding events.

We're committed to enriching player's lives with original & memorable gaming experiences. Join us & create the unknown!

Technology
Industry
10,001+
Employees
1986
Founded Year

Mission & Purpose

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.