FAQs
What qualifications are required for the Weapons Modeler position?
A college diploma in 3D Modeling, Fine Art, or equivalent is required, along with 1-3 years of experience in modeling, texturing, or related fields.
What software should I be familiar with for this role?
Candidates should have knowledge of 2D art tools such as Photoshop and 3D software including 3DS Max, Maya, Substance Painter, Marvelous Designer, and ZBrush.
Is collaboration important in this role?
Yes, collaboration with the art and narrative teams is essential to understand the game’s creative and artistic visions.
What should I include in my application?
You should include your CV highlighting your education, experience, and skills, along with a portfolio showcasing your best weapon work.
What qualities are you looking for in a candidate?
We are looking for candidates with a highly creative, collaborative, and innovative spirit, as well as excellent communication and interpersonal skills.
How does feedback play a role in the Weapons Modeler's work?
Feedback is crucial, as you will need to adapt your work based on input from play testers and interdependent teams to continually improve your designs.
Who will review my application?
Your application will be reviewed by our talent acquisition specialists, Yara and Nicole.
What kind of work environment does Ubisoft offer?
Ubisoft provides a collaborative space that encourages inspiration and connection, along with opportunities for career advancement and meaningful benefits.
Does Ubisoft embrace diversity in the workplace?
Yes, Ubisoft is committed to fostering an inclusive and respectful work environment that embraces diversity in all its forms.
What kind of projects will I be working on as a Weapons Modeler?
You will be creating weapons for players to interact with, focusing on both aesthetic quality and technical functionality throughout the 3D pipeline.