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Weapons Modeler

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Ubisoft

Oct 28

Applications are closed

  • Job
    Full-time
    Junior & Mid Level
  • Design
    Creative Arts & Fashion
  • Montréal

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Requirements

  • A college diploma in 3D Modeling, Fine Art, or equivalent (undergraduate degree an asset)
  • At least 1-3 years of experience in modeling, texturing, or other related experience
  • Knowledge of 2D art tools (e.g. Photoshop) and 3D software (3DS Max, Maya, Substance Painter, Marvelous Designer, and ZBrush)
  • Solid understanding of topology, materials, textures, proportion, and anatomy + animation and game limitations (poly count, memory, etc.)
  • A highly creative, collaborative, and innovative spirit
  • Excellent communication and interpersonal skills
  • Motivation to reach out for feedback and adapt to it

Responsibilities

  • Collaborate with the art and narrative teams to understand the game’s creative and artistic visions.
  • Develop and polish your weapons throughout the 3D pipeline (modeling, sculpting, texturing, retopologizing, UV unwrapping, etc.).
  • Find balance between artistic aspects and technical constraints to achieve aesthetic quality and technical functionality.
  • Partner with riggers and animators to make weapons move believably.
  • Adapt your work based on feedback from play testers and interdependent teams.

FAQs

What qualifications are required for the Weapons Modeler position?

A college diploma in 3D Modeling, Fine Art, or equivalent is required, along with 1-3 years of experience in modeling, texturing, or related fields.

What software should I be familiar with for this role?

Candidates should have knowledge of 2D art tools such as Photoshop and 3D software including 3DS Max, Maya, Substance Painter, Marvelous Designer, and ZBrush.

Is collaboration important in this role?

Yes, collaboration with the art and narrative teams is essential to understand the game’s creative and artistic visions.

What should I include in my application?

You should include your CV highlighting your education, experience, and skills, along with a portfolio showcasing your best weapon work.

What qualities are you looking for in a candidate?

We are looking for candidates with a highly creative, collaborative, and innovative spirit, as well as excellent communication and interpersonal skills.

How does feedback play a role in the Weapons Modeler's work?

Feedback is crucial, as you will need to adapt your work based on input from play testers and interdependent teams to continually improve your designs.

Who will review my application?

Your application will be reviewed by our talent acquisition specialists, Yara and Nicole.

What kind of work environment does Ubisoft offer?

Ubisoft provides a collaborative space that encourages inspiration and connection, along with opportunities for career advancement and meaningful benefits.

Does Ubisoft embrace diversity in the workplace?

Yes, Ubisoft is committed to fostering an inclusive and respectful work environment that embraces diversity in all its forms.

What kind of projects will I be working on as a Weapons Modeler?

You will be creating weapons for players to interact with, focusing on both aesthetic quality and technical functionality throughout the 3D pipeline.

We're committed to enriching player's lives with original & memorable gaming experiences. Join us & create the unknown!

Technology
Industry
10,001+
Employees
1986
Founded Year

Mission & Purpose

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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