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Internship Opportunity: Rendering Engineer

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  • Internship
    Full-time
    Placement Program
  • Software Engineering
    Creative Arts & Fashion
  • Leicester

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Requirements

  • A good understanding or passion for computer programming and software creation.
  • Some hands-on experience or projects where you've applied your programming skills.
  • Familiarity with one of these languages: C or C++.
  • Rendering or computer graphics experience (e.g., DirectX/OpenGL/Vulkan).
  • You must be legally authorised (have citizenship or a valid visa/work permit) to work in the UK for this position. (Legally authorised = Has citizenship or has been granted a valid visa or work permit).
  • Relocation expenses are not provided as part of this role - please be aware that this role will be based at Rare Studio, Twycross, Leicestershire, CV9 3QN and the successful applicant will be required to work on-site to get the best out of their 12-month internship.
  • A managed, object-oriented language (e.g., C#, Java).
  • A scripting language (e.g., Python, Perl, Powershell).
  • Automated Testing (e.g., Google Test Framework).
  • Working within a team.
  • Experience with commercial game engines like Unreal Engine, Unity or Godot.
  • Web service development/Cloud deployment.
  • Contribution to an open-source community.
  • A background in mathematics, physics, or a subject with similar mathematical underpinnings.
  • Experience debugging and optimizing code using development tools such as PIX for Windows.

Responsibilities

  • Rendering programmers are primarily responsible for the development and maintenance of technologies that make use of graphics hardware. Members of the team will often work closely with our Engine team for performance, and the Visual Effects and Technical Art teams to understand what those teams need to drive the visual quality of our games. They will then develop high quality systems to meet those needs, and work with the teams to integrate the systems into their workflow. The successful candidate will likely work across Sea of Thieves and future Rare IP.
  • Past interns in the Rendering Team at Rare have:
  • Implemented and maintained compute shaders.
  • Implemented the system for calming the water around islands in Sea of Thieves.
  • Added features to GPU particle simulations and optimized them.
  • Implemented a dithering system to fade objects in and out.
  • Helped to improve tooling while on a secondment to the infrastructure team.
  • Contributed to the move to a D3D12 renderer.
  • Other things you may get involve in are:
  • Researching and implementing cutting-edge real time rendering techniques.
  • Implementation of platform specific features.
  • Performance investigations and optimizations.
  • Debugging shaders using tools like PIX.
  • Continuously work to minimise technical debt and maintenance hazards.
  • Identify and surface risks in the areas that are being worked on.
  • Write automated tests for your shader code.

FAQs

What is the duration of the internship?

The internship is for a duration of 12 months.

Do I need prior experience in video game development to apply?

No, prior experience in video game development is not required. We value your skills and enthusiasm, regardless of your background.

Is this internship a paid position?

The job description does not specify whether the internship is paid; you may need to inquire directly when applying.

What qualifications do I need to apply for the rendering engineer internship?

You should have a good understanding or passion for computer programming, some hands-on experience with programming, familiarity with C or C++, and rendering or computer graphics experience (e.g., DirectX/OpenGL/Vulkan).

Are relocation expenses covered for this internship?

No, relocation expenses are not provided as part of this role.

Can I apply if I am not a UK citizen?

You must be legally authorized to work in the UK, which includes having citizenship or a valid visa/work permit.

Are there any specific programming languages required for this internship?

Familiarity with C or C++ is required. Having experience with managed, object-oriented languages (e.g., C#, Java) is preferred but not strictly necessary.

What kind of projects should I include in my portfolio?

Include projects you are genuinely proud of and that showcase your skills. It's also encouraged to demonstrate your interest in working at Rare, whether through a letter, video, comic, or even a game.

Will I receive mentoring during the internship?

Yes, you will receive on-the-job coaching, mentoring, and personal development from colleagues throughout the placement.

What kind of technologies will I work with as a rendering intern?

You will work with technologies that utilize graphics hardware, potentially involving implementations in areas such as compute shaders, visual effects, and performance optimizations.

Technology
Industry
10,001+
Employees
1975
Founded Year

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Every company has a mission. What's ours? To empower every person and every organization to achieve more. We believe technology can and should be a force for good and that meaningful innovation contributes to a brighter world in the future and today. Our culture doesn’t just encourage curiosity; it embraces it. Each day we make progress together by showing up as our authentic selves. We show up with a learn-it-all mentality. We show up cheering on others, knowing their success doesn't diminish our own. We show up every day open to learning our own biases, changing our behavior, and inviting in differences. When we show up, we achieve more together. Microsoft operates in 190 countries and is made up of more than 220,000 passionate employees worldwide.

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